package jfrederick8;

public class ItemStats {

	private int maxHP;
	private int meleeAtk;
	private int meleeDef;
	private int rangedAtk;
	private int rangedDef;
	private int explosiveAtk;
	private int explosiveDef;
	private int specialAtk;
	private int specialDef;
	private int sight;
	private int skill;		
	private int luck;		
	private int speed;
	
	public int getMaxHP() {
		return maxHP;
	}

	public void setMaxHP(int maxHP) {
		this.maxHP = maxHP;
	}

	public int getMeleeAtk() {
		return meleeAtk;
	}

	public void setMeleeAtk(int meleeAtk) {
		this.meleeAtk = meleeAtk;
	}

	public int getMeleeDef() {
		return meleeDef;
	}

	public void setMeleeDef(int meleeDef) {
		this.meleeDef = meleeDef;
	}

	public int getRangedAtk() {
		return rangedAtk;
	}

	public void setRangedAtk(int rangedAtk) {
		this.rangedAtk = rangedAtk;
	}

	public int getRangedDef() {
		return rangedDef;
	}

	public void setRangedDef(int rangedDef) {
		this.rangedDef = rangedDef;
	}

	public int getExplosiveAtk() {
		return explosiveAtk;
	}

	public void setExplosiveAtk(int explosiveAtk) {
		this.explosiveAtk = explosiveAtk;
	}

	public int getExplosiveDef() {
		return explosiveDef;
	}

	public void setExplosiveDef(int explosiveDef) {
		this.explosiveDef = explosiveDef;
	}

	public int getSpecialAtk() {
		return specialAtk;
	}

	public void setSpecialAtk(int specialAtk) {
		this.specialAtk = specialAtk;
	}

	public int getSpecialDef() {
		return specialDef;
	}

	public void setSpecialDef(int specialDef) {
		this.specialDef = specialDef;
	}

	public int getSight() {
		return sight;
	}

	public void setSight(int sight) {
		this.sight = sight;
	}

	public int getSkill() {
		return skill;
	}

	public void setSkill(int skill) {
		this.skill = skill;
	}

	public int getLuck() {
		return luck;
	}

	public void setLuck(int luck) {
		this.luck = luck;
	}

	public int getSpeed() {
		return speed;
	}

	public void setSpeed(int speed) {
		this.speed = speed;
	}	
	
}//end class ItemStats
